JoJo's Bizarre Adventure
Overdrive
TV-MA
Three days after the incident, JoJo awakens to find Erina nursing him back to health in the hospital. As they rekindle their friendship, they encounter a strange man named Will A. Zeppeli.
England, 1868. A thief tries to raid an overturned carriage, but discovers that two of the occupants, a man and his young son are still alive. The man... Read More
Seven years later in 1888, JoJo and Dio are supposedly getting along, though JoJo is still fearful of Dio. Meanwhile, Dio plots to liberate the Joesta... Read More
A talented young pickpocket named Poco unwittingly lures JoJo and company into an encounter with Dio, Tarukus, and Blueford.
The encounter against Tarukus comes to an end. Poco's family is in grave danger. JoJo meets Dire, Straizo, and Tonpetty.
The party are received by Doobie. Dire faces off against Dio. Straizo takes on Pajyu, Jones, Pluton, and Barnum.
In 1987, in Japan, a boy named Jotaro Kujo has willingly turned himself into jail, refusing to leave. Jotaro's mother, Holly, requests help from her f... Read More
Jotaro heads to school and encounters a mysterious transfer student named Noriaki Kakyoin.
Jotaro is able to defeat Kakyoin. He takes the wounded Kakyoin back to his house, hoping to get some information about DIO.
If they do not defeat DIO within 50 days, Holly could die - Jotaro and crew head to Egypt, where they think DIO is hiding. While on the plane, they ru... Read More
DIO's next assassin, Polnareff attacks Jotaro and crew, Abdul faces him with his Magician's Red.
With a new person in their party, they head to Singapore with the boat the Speedwagon Foundation provided them, during their journey Jotaro is targete... Read More
A giant ship shows itself. On board, they realize they can't seem to find a crew, but an orangutan.
April 1999. Jotaro Kujo arrives to Morioh City in search of someone named Higashikata, and ends up running into a young man surrounded by delinquents.... Read More
Josuke spots the terrible and violent villain Angelo's Stand, and tells Jotaro about that incident. Jotaro figures it's a Stand that can somehow enter... Read More
Angelo's Stand ability was brought forth by the mysterious bow and arrow, and apparently they're also connected to Dio. After defeating Angelo, Jotaro... Read More
In order to save Koichi, Josuke goes further into the Nijimura household. Suddenly, he's attacked from many tiny beams of light. Josuke manages to dod... Read More
Josuke and Koichi defeat Keicho. They go further into the Nijimura house, in order to destroy the bow and arrow to make sure there will be no more vic... Read More
Riding his bike to school, Koichi accidentally runs over a bag that was in the road that had a cat inside. Koichi is instantly overwhelmed by what hap... Read More
Josuke and Koichi hear from Tamami that a high school student named Hazamada might also be a Stand user, so the two go to the school and investigate.... Read More
Koichi is asked out by another student in his grade named Yukako Yamagishi. At first, he couldn't hide his joy from being asked out, but quickly has s... Read More
Koichi arrives in Italy on a mission from Jotaro to find Giorno; they meet haphazardly when Giorno steals Koichi's luggage, and the ensuing chase lead... Read More
Faced with Bucciarati's Stand, Sticky Fingers, Giorno desperately uses Gold Experience to defend himself.
Giorno is interviewed by a strange man to enter the Passione gang and achieve his dream of becoming a "Gang-Star".
After apparently failing Polpo's test, Giorno is attacked by his stand, Black Sabbath, who tries to pierce his soul with a stand arrow.
News of Polpo's death reach the organization, along with word that he had a huge fortune hidden somewhere. Meanwhile, Giorno meets Bucciarati's gang.
Bucciarati and Abbacchio are the only members of the gang left in the yacht. They have to find out where the enemy stand is hiding and how does it wor... Read More
After defeating Zucchero, the gang realizes that he has already told someone else where they were going and why.
Mista chases a Passione member named Sale to stop him from finding Polpo's treasure.
Jolyne Cujoh is framed for a crime and sent to prison. When she touches a pendant she received from her father, a mysterious power begins to awaken.
Jolyne begins her life in prison, but her erratic cellmate causes a major problem when she uses Jolyne's pendant to awaken her own Stand ability.
Jolyne encounters a strange boy who warns her not to meet with a future visitor. The next day, her father Jotaro Kujo comes to see her.
Jotaro tells Jolyne that Johngalli A., a former minion of DIO, is behind the recent events. Before she can react, Johngalli A.'s stand attacks them.
Jotaro and Jolyne awake from the dream that the enemy Stand had shown them. After they escape the visitation room, a new enemy creeps toward them.
Jolyne decides to return to the prison to retrieve Jotaro's discs. An odd male prisoner appears before Ermes Costello, who has also awakened a Stand.
Hoping to locate Pale Snake's discs, Ermes and Jolyne join a search party for two missing inmates. During the search, Ermes notices something strange.
Ermes and Jolyne face off against the Stand that attacked the search party: F.F., a mass of plankton that has been granted intelligence by Pale Snake.
After a fateful encounter with outlaw Gyro Zeppeli, former racing prodigy Johnny Joestar enters the Steel Ball Run, the first horse race across Americ... Read More
After a shocking end to the 1st STAGE, abnormal murders unfold. Legendary cowboy Mountain Tim steps in to investigate as the tense 2nd STAGE begins.
At camp, Johnny catches a glimpse of Gyro's past. Then the Boomboom Family strikes with an otherworldly power. The duo escape — or so they think.










































